This patch also introduces a long-requested feature: the return of Hand of Fate's Apprentice Mode. Health bars can be toggled in the options menu, but once you turn them on you may not want to go back. Finally, new situational health bars have been added to basic enemies, which should help overwhelmed players quickly determine the order in which to dispatch their foes. We've also looked over enemy behaviours and added increased tells to certain enemy attacks to ensure players are never unfairly blind-sided. Under the hood, we've made improvements to player character responsiveness and evasion, addressing a number of issues from sticky animation transitions to unreliable dodge vulnerability. This should make artefacts a much more viable deckbuilding choice, and ought to encourage players to more frequently bring their powerful abilities to bear in combat. Subsequently, our shields and armour sets have received an overhaul to allow for fun new combinations - freeze your foes, knock them to their knees for easy takedowns, or even batter them into temporarily joining your side.Īrtefacts have also undergone a generous reworking, with many of them upgrading to a more versatile "uses per combat encounter" system. Previously limited to disrupting shielded enemies and cracking armour-plating, bash will now knock back and stun all enemy types, and can even be charged up (through successful blocking or taking damage) with more powerful effects. The most exciting change is the expansion of our bash ability. Steel yourself! Combat is getting an update in Hand of Fate 2!īig changes are coming to Hand of Fate 2's combat next week! This update is designed to empower players of all skill levels, whether they're fresh to the Game of Life and Death or tyrant-toppling champions. Please report issues in the bug forum here and we will endeavour to fix them asap.
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