This gives your character an extra equipment slot. Looking at the image above, you can see that Jefferey uses the Thicket and River cards, which synergize to greatly improve your attack speed, in addition to a card you unlock later in the game called the Arsenal. ![]() Having good gear isn't enough on its own, you'll also need a fully stocked home base. But Act 4 also requires you to fight the three previous bosses. You'll also have to unlock Act 4, which doesn't limit how many resources you can haul back to camp. Until you're able to successfully play enough Road Lanterns, you're going to have to square off against deadly Scorch Worms and Slimes that spawn on empty tiles. Getting to a point where you can successfully cover the map in Ruins and Road Lanterns is another challenge, though. (Image credit: Devolver Digital) What to do before attempting infinite loops ![]() "This could be done by loop 60 to 80 depending on your card drawing skills." "Once set up you can leave it running forever and as long as you play on act four there is no resource cap," Krazonozon says. Ruins normally spawn dangerous Scorch Worms, but the overlapping Road Lanterns will block these beasts. You then begin to cover the road tiles in the Ruins card surrounded by Road Lanterns. ![]() Each time you start a new game the path your hero walks is randomly generated, so the trick is getting one where every tile can be surrounded by no less than four Road Lanterns so no monsters can spawn. Jefferey explains that the trick is getting a loop of the right shape. But with Ruins, it's possible to acquire every type of resource just by strolling through. Normally, these resources have to be earned by meeting certain requirements, like killing certain types of enemies or discarding unwanted cards. The key here is that Ruins give you a random resource each time you pass one.
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